A Small Trinket [from Phb or of Your Choice] From Your Previous Family,
Yous are haunted past something and then terrible that yous dare non speak of it. You've tried to bury information technology and run away from information technology, to no avail. Whatever this thing is that haunts you can't be slain with a sword or banished with a spell. It might come up to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the nighttime. The brunt has taken its price, isolating you from nigh people and making you lot question your sanity. You must find a way to overcome information technology earlier it destroys you.
- Skill Proficiencies: Cull two from amid Arcana, Investigation, Religion, or Survival
- Languages: Choose two, i of which must be Abyssal, Celestial, Deep Oral communication, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A monster hunter'south pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and iii torches), 1 trinket of special significance (choose one or roll on the Horror Trinkets tabular array after this background), a set of common dress, and 1 sp.
Harrowing Effect
Prior to becoming an charlatan, your path in life was divers by ane nighttime moment, one fateful decision, or one tragedy. Now yous feel a darkness threatening to consume you lot, and y'all fear in that location may be no hope of escape. Cull a harrowing event that haunts you, or coil one on the Harrowing Events tabular array.
d10 | Harrowing Upshot |
---|---|
1 | A monster that slaughtered dozens of innocent people spared your life, and y'all don't know why. |
2 | You were born under a night star. You can experience it watching you, coldly and distantly. Sometimes it beckons you lot in the dead of nighttime. |
iii | An bogeyman that has haunted your family unit for generations at present haunts you. You don't know what it wants, and information technology won't get out you alone. |
4 | Your family has a history of practicing the dark arts. You dabbled in one case and felt something horrible clutch at your soul, whereupon yous fled in terror. |
5 | An oni took your sibling one cold, nighttime nighttime, and y'all were unable to finish it. |
half dozen | You were cursed with lycanthropy and later cured. You are now haunted by the innocents yous slaughtered. |
7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical agree over you lot and fills your mind with evil thoughts. |
8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, merely its words and images are burned into your psyche. |
9 | A fiend possessed yous as a child. You were locked abroad but escaped. The fiend is notwithstanding inside you, merely now you try to keep it locked away. |
10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
Feature: Middle of Darkness
Those who await into your optics can see that y'all have faced unimaginable horror and that you lot are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help yous. Unless yous have shown yourself to be a danger to them, they volition even accept up artillery to fight alongside you, should you observe yourself facing an enemy alone.
Suggested Characteristics
You have learned to live with the terror that haunts yous. You lot are a survivor, who can be very protective of those who bring calorie-free into your darkened life.
d8 | Personality Trait |
---|---|
1 | I don't run from evil. Evil runs from me. |
2 | I like to read and memorize verse. It keeps me calm and brings me fleeting moments of happiness. |
3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
four | I alive for the thrill of the hunt. |
v | I don't talk about the affair that torments me. I'd rather non brunt others with my curse. |
vi | I await danger around every corner. |
7 | I refuse to become a victim, and I will not allow others to be victimized. |
eight | I put no trust in divine beings. |
d6 | Ideal |
---|---|
1 | I try to help those in demand, no affair what the personal price. (Good) |
two | I'll stop the spirits that haunt me or die trying. (Any) |
iii | I kill monsters to make the world a safer place, and to exorcise my ain demons. (Good) |
iv | I take a dark calling that puts me higher up the law. (Chaotic) |
5 | I like to know my enemy's capabilities and weaknesses before rushing into battle. (Lawful) |
6 | I'm a monster that destroys other monsters, and annihilation else that gets in my manner. (Evil) |
d6 | Bail |
---|---|
1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
two | I would sacrifice my life and my soul to protect the innocent. |
3 | My torment drove away the person I love. I strive to win dorsum the love I've lost. |
4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
5 | There'southward evil in me, I tin can feel it. Information technology must never be gear up free. |
6 | I have a kid to protect. I must make the globe a safer place for him (or her). |
d6 | Flaw |
---|---|
1 | I have certain rituals that I must follow every day. I can never break them. |
2 | I presume the worst in people. |
three | I feel no compassion for the dead. They're the lucky ones. |
iv | I take an addiction. |
5 | I am a purveyor of doom and gloom who lives in a globe without hope. |
6 | I talk to spirits that no one else tin can encounter. |
d100 | Trinket |
---|---|
01 | A moving picture you drew every bit a child of your imaginary friend |
02 | A lock that opens when blood is dripped in its keyhole |
03 | Wearing apparel stolen from a scarecrow |
04 | A spinning acme carved with four faces: happy, sad, wrathful, and dead |
05 | The necklace of a sibling who died on the day yous were born |
06 | A wig from someone executed by beheading |
07 | The unopened letter to you from your dying father |
08 | A pocket watch that runs backward for an 60 minutes every midnight |
09 | A winter coat stolen from a dying soldier |
10 | A bottle of invisible ink that can merely exist read at sunset |
11 | A wineskin that refills when interred with a dead person for a dark |
12 | A set of silverware used past a male monarch for his final meal |
13 | A spyglass that ever shows the globe suffering a terrible tempest |
xiv | A cameo with the contour's face scratched abroad |
15 | A lantern with a black candle that never runs out and that burns with green flame |
xvi | A teacup from a child's tea set, stained with blood |
17 | A little blackness book that records your dreams, and yours alone, when you sleep |
18 | A necklace formed of the interlinked holy symbols of a dozen deities |
nineteen | A noose that feels heavier than it should |
20 | A birdcage into which small birds fly merely one time inside never eat or exit |
21 | A lepidopterist's box filled with expressionless moths with skull-similar patterns on their wings |
22 | A jar of pickled ghouls' tongues |
23 | The wooden paw of a notorious pirate |
24 | A urn with the ashes of a dead relative |
25 | A hand mirror backed with a bronze depiction of a medusa |
26 | Pallid leather gloves crafted with ivory fingernails |
27 | Dice made from the knuckles of a notorious charlatan |
28 | A ring of keys for forgotten locks |
29 | Nails from the coffin of a murderer |
30 | A key to the family crypt |
31 | A bouquet of funerary flowers that always looks and smells fresh |
32 | A switch used to discipline you as a child |
33 | A music box that plays by itself whenever someone holding it dances |
34 | A walking cane with an fe ferrule that strikes sparks on stone |
35 | A flag from a transport lost at sea |
36 | A porcelain doll'south caput that always seems to be looking at yous |
37 | A wolf'south head wrought in silverish that is too a whistle |
38 | A small mirror that shows a much older version of the viewer |
39 | A pocket-sized, worn book of children's nursery rhymes |
40 | A mummified raven claw |
41 | A broken pendant of a silver dragon that's ever cold to the touch |
42 | A small locked box that quietly hums a lovely tune at night, only you e'er forget it in the forenoon |
43 | An inkwell that makes 1 a piddling nauseous when staring at it |
44 | An former doll made from a night, dense wood and missing a hand and a foot |
45 | A black executioner's hood |
46 | A pouch made of flesh, with a sinew drawstring |
47 | A tiny spool of black thread that never runs out |
48 | A tiny clockwork figurine of a dancer that's missing a gear and doesn't work |
49 | A blackness wooden piping that creates puffs of smoke that await like skulls |
50 | A vial of perfume, the odour of which only sure creatures can observe |
51 | A stone that emits a single endless sigh |
52 | A rag doll with 2 cherry-red dots on its cervix |
53 | A jump-loaded toy with a missing creepo |
54 | A mason jar containing a harmless just agitated, animate ooze |
55 | A black wooden die with 1's on all the faces |
56 | A child'south portrait with "born" written on the back, forth with next year's date |
57 | A dagger-sized shark molar |
58 | A finger that'southward taken root in a small pot |
59 | A toolbox containing the remains of a unsafe only broken clockwork arachnid |
60 | A pitcher-sized, opalescent snail shell that occasionally, inexplicably shudders or tips over |
61 | The logbook of an ice-breaking ship called The Haifisch |
62 | A small portrait of you as a child, alongside your identically dressed twin |
63 | A silverish pocket spotter with 13 hours marked on the face |
64 | A woodcut of a wolf devouring its own hind leg |
65 | A planchette etched with raven skulls |
66 | A moist coral figurine of a lamprey with arms, legs, and a bipedal stance |
67 | A bronze fingertrap sculpted with roaring tigers |
68 | A pearl necklace that turns ruby under the full moon |
69 | A fossil of a fish with humanoid features |
70 | A plague doctor's mask |
71 | A paper talisman with smudged ink |
72 | A locket containing the smeared prototype of an eyeless figure |
73 | A canopic jar with a hat sculpted like a goat |
74 | A jack-o'-lantern made from a pocket-sized, stake gourd |
75 | A single loftier-heeled, iron shoe |
76 | A candle made from a severed hand |
77 | A clockwork device that beats like a middle |
78 | A blank masquerade mask |
79 | A glass eye with a alive worm within |
80 | A sheet with two eyeholes cutting in it |
81 | The human action to someplace called Tergeron Estate |
82 | An ornate, wax-sealed carmine envelope that resists all attempts to open it |
83 | A mourning veil trimmed in black lace |
84 | A straitjacket covered in charcoal runes |
85 | A tattered, burlap mask with a crooked smile painted on information technology |
86 | A dark-green ribbon designed to be worn as a choker |
87 | Dentures with mismatched, sharpened teeth |
88 | A warm, fist-sized egg case |
89 | A copper ring with "mine" engraved on the inside |
ninety | A drinking glass ampoule containing a neon green fluid |
91 | An eye patch embroidered with a holy symbol |
92 | A severed large toe with a nail that continues to grow |
93 | A periodical that has been heavily redacted |
94 | A glove with a rima oris-similar design stitched on the palm |
95 | An ornate merely empty reliquary made of silvery and fractured glass |
96 | A ceramic figure of a cat with too many eyes |
97 | A crumpled paper ticket bearing the words "acknowledge none" |
98 | An electrum coin with your confront on 1 side |
99 | A shrunken gremishka caput that twitches when anyone casts magic nearby |
100 | A sunburst amulet with a red rock at the heart |
Source: https://www.dndbeyond.com/backgrounds/haunted-one
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